Here are some examples of the work I produced or directed for mobile games. The work contains both Live games examples as well as pre-production research. I put a very strong focus on sketching ideas before jumping into production. Starting the creative process with a pen and paper is something that I highly enjoy and encourage.
What follows is some of my illustration work. In the case of the sketches, my concepts would be then passed on to a team of illustrators to produce final assets. Sketching is a great way to access a visual representation of your idea quickly. The other work includes assets created for specific events and a few examples of my personal work.